Japanese Frequently Experience Cyberbullying in Online Games

Don't miss

A study found that in Japan, most victims of cyberbullying face it in online video games – and the trend is rising.

Cyberbullying in Video Games

Cyberbullying in Video Games

In the large-scale study, in which more than 64,000 students from Kyoto and Shiga prefectures took part, a total of 8.7% of respondents said they had already been a victim of cyberbullying. This represents an increase of 3.5% compared to a previous survey.

If the results are further broken down according to the various platforms, most respondents experienced cyberbullying in the (voice) chats of online video games, at 40.7%. Twitter followed this with 22.8% and the instant messenger LINE, which is popular in Japan, with 20.8%.

Those responsible for the survey attribute this increase to the fact that during the COVID-19 pandemic, students spent more time at home and subsequently on the Internet.

However, according to Professor Seiji Hara of Bukkyo University, this would also bring dangers, as neither parents nor teachers would be aware of what was going on in online chats.

Via Yahoo News Japan

Stay updated with the latest news and developments by following us on Google News

Team AWSMONE
Team AWSMONE
The author AWSMONE, who works for Scrollbytes Organisation, has been vetted and has the necessary know-how or education to be able to write about any entertainment topics. Learn more on our about page.

MORE STORIES: