Japanese Frequently Experience Cyberbullying in Online Games

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A study found that in Japan, most victims of cyberbullying face it in online video games – and the trend is rising.

Cyberbullying in Video Games

Cyberbullying in Video Games

In the large-scale study, in which more than 64,000 students from Kyoto and Shiga prefectures took part, a total of 8.7% of respondents said they had already been a victim of cyberbullying. This represents an increase of 3.5% compared to a previous survey.

If the results are further broken down according to the various platforms, most respondents experienced cyberbullying in the (voice) chats of online video games, at 40.7%. Twitter followed this with 22.8% and the instant messenger LINE, which is popular in Japan, with 20.8%.

Those responsible for the survey attribute this increase to the fact that during the COVID-19 pandemic, students spent more time at home and subsequently on the Internet.

However, according to Professor Seiji Hara of Bukkyo University, this would also bring dangers, as neither parents nor teachers would be aware of what was going on in online chats.

Via Yahoo News Japan

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